HAPPY HOUR

Three performers on stage, they resemble us. They may be humans or robots alike. Who can tell the difference? With them a pile of 150 white polystyrene panels. All artificial but not intelligent Yet. 

Happy Hour is a performative Minecraft session inspired by the current buzz around artificial intelligence. An exercise in pointless progress offering a glimpse into an uncanny world that we created but cannot master. A meditation on the possibilities of humankind in the twilight of human exclusivity.

Step by step, frenetic activity of the performers results in increasingly complex structures being built and demolished on stage. They always resemble something specific: a swamp, a lake, a cemetery, a glacier, a tower, a temple, a fortress...
but as soon as you can identify them, they are already being dismantled and replaced by new constructions. Is it an analogy of the rise and the fall of human civilisation?  Are we watching the exploitation of the human culture by AI?
Is this what the neural networks learning process looks like?
And does it all make at least some sense?

We are left in silence. Nobody to answer our questions, no dialogue to be taken. Not heard, not needed, we are not in the centre anymore. 

"Happy Hour offers a refined blend of humour and depression"
Lucie Kocourková, Theatre Journal


"Without pomp, Happy Hour offers such a massive parallel to human civilisation that it fogged up my glasses. Mind you, I didn’t even take them out of my pocket."
Martin Špetlík (Lighting Designer)


Concept, direction, set design by Jan Mocek
Created with and performed by:
Tinka Avramova, Irina Andreeva, Arseniy Mikhaylov
Music: Matouš Hekela
Sound, lighting: Ondřej Růžička
Consultations: Sodja Lotker
Photo: Martin Špelda
Teaser: Radim Labuda
Production: Táňa Švehlová, SixHouses z.s.

With support from / acknowledgments: Ministry of Culture of the Czech Republic, the City of Prague, Prague 7 Municipal District, State Fund for Culture, Život Umělce Foundation, Czech-German Future Fund, SixHouses z.s.